(image borrowed from the interwebz) |
(image borrowed from Ganesha's Site) |
Marker/room Contents
1- empty
2- goons
3- goons + consumable/loot
4- Major Challenge
5- Major Challenge + consumable/loot
6- Final Challenge + Loot
Once I know what the marker represents or contains, I roll on the following tables based on the above info.
Goons
1- Orc d6-1
2- Spiders d6-2
3- Uruk-hai d6-2
4- Snakes d6-1
5- Wolves d6-2
6- Barrow-wight d6-2
Major Challenge
1-2: Troll + 4 Orcs
3-4: Orc Leader + 4 Orcs + 2 Orc Archers
5-6: Uruk-Hai Leader + 3 Uruk-Hai
Final Challenge
determined by the scenario.
The goon/major challenge tables are likely to change depending on the scenario as well.
To keep up the randomness, if my characters are not in a 'room' or engaged with a marker, at the end of each turn I roll 1 d6. On a 5 or 6, I roll another d6 on the goon table. The resulting goons spawn one long away from the center of the party in a random direction. The direction is determined via a popular way that I picked up on the Ganesha site. Two d6 are rolled. The direction is determined by drawing a line from the lower d6 to the higher d6.
If loot/consumables are indicated, I roll one d6. On a 1-4, I roll on the consumables table, if a 5-6, then I roll on the Loot table. Note: I use the traps system from SGD.
Consumables (d6-2 quantity. Roll for each)
1- Cram: Grants long move for 1 turn
2- Miruvor: grants 1 reroll
3- Honey Cake: +1 to one C roll or -1 to one Q roll
4- Dwarf Root: grants +2 to one C roll
5- Ent Draught: increase size by 1 for rest of scenario
6- Lembas: Hero special for rest of scenario
Loot
1- empty
2- Elven Cloak: Grants stealth
3- Spider Venom: Grants poison
4- Bow of the Galadhrim: Grants shooter: M
5- Elven Blade: grants Lethal v Orc-kind
6- Mithril Shirt: Grants Heavy Armor without the disadvantages
This may not make a ton of sense right now, but hopefully it will once I start throwing up some batreps.
Stay tuned!
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